The studio says its still paying refunds and is still working on both games, though it did not follow the interviews with the press. As soon as the game is finished, there will be about 3000 humans and bots at the same time on the battlefield. I hope this update and one more that show you that our commitment to CU hasn’t wavered even if I’ve not been front and center in the last few months, Jacobs said.Ĭamelot Unchained Source: Unchained Source: The MMORPG veteran knows that Camelot Unchained, which was created in 2013 by Kickstarted, has taken a flak over the years thanks to delays, the founding of a second studio, the announcement of a second engine using its custom-built engine, and delayed refunds. Testing on our European server(s) will become part of our test regiment so that our devs and backers will always see what it would be like to be on the other side of the pond while playing CU.Īs well as the news of the EU server, Camelot unchained’s work is on the siege ability tree, the NPC behavior upgrades, the client and launcher improvements and more animated animations for heavy fighters. This is the category of things we could have done later but I wanted to do it now so we could have done it for the summer. Jacobs said I’ve been talking about opening up a European server for a long time. The malicious types are calling it the next Star Citizen, only not as impressive in scope. Since then, the budget doubled, and the game is still not out. Years ago, the Kickstarter fundraiser was a success, raising more than 2 million. The result is that they would like a more permanent game come summer. Camelot Unchained is another title that we have been waiting for a long time. As a result of the proclamation that European players won’t be treated like citizens of a second class in Camelot, mark Jacobs and City State Entertainment are continuing their own responsibilities in Europe this weekend.
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